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Writer's pictureBobby McCon

STEAM-based learning

Updated: Nov 13


Picture this, science, technology, engineering, the arts, mathematics all integrated together and used to help students defy the concepts of student inquiry, discussion, and critical thinking. This is the definition of a STEAM education.

STEAM learning promotes a more holistic hands-on, and project-based learning environment. Here is an example, students working on a project that involves designing a skyscraper (engineering), using software to model it (technology), analyzing the proper building material to ensure durability and safety (science), and ensuring all cost are within the projects budget (math). And finally, by the students using their art and design skills, they can do a formal presentation.

STEAM learning principles can better equip students preparing to enter the job market of an ever evolving tech driven world.


Click on the video below to learn how one of our local schools here in the California Central Valley uses STEAM learning in the early elementary school years.





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